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So I have this sprite sheet and I was wondering if there is a way I can cut these sprites, I've been trying to cut the sprites with sprite-sheet-cutter but my sprites keep turning up in a weird way. If you got a method to cut these sprites sheets please help! thank you!
def sprite_sheet_load(colorKey, spriteLocX, spriteLocY, spriteSizeX, spriteSizeY, fileName): '''Purpose: to extract a sprite from a sprite sheet at the chosen location''' '''credit to Stackover flow user hammyThePig for original code''' sheet = pygame.image.load(fileName).convert() #loads up the sprite sheet. convert makes sure the pixel format ...
I am working with a sprite sheet, and I want to generate individual images for each frame, hopefully using some convenient naming convention. I've set the image grid so that each individual frame is in a rectangle of the grid, and I was hoping that GIMP could automatically generate a list of files using this spacing and offset, naming the ...
I want to create a cookie-cutter-type class that takes a source rectangle and dynamically steps through each frame in a sprite sheet until each image has been cut out for animations. I can do this no problem when each frame size is identical in the sprite sheet, but it is near impossible to find sprite sheets with any complexity in the ...
Enter in the height/width or sprite multiple. Once finished, go to save for web and devices... When you save, this will export all the individual cutouts to the file format of your choosing in a separate folder. If they are of uneven size (not on a grid) you can also select them individually with the vanilla 'slice select' tool.
If the location of P is already inside a known bounded box Continue to the right of the bounded box Else BBox = ExploreBoundedBox(P) Add BBox to the collection of known bounded boxes Function ExploreBoundedBox(pStart) Q = new Queue(pStart) B = new BoundingBox(pStart) While Q is not empty Dequeue the front element as P Expand B to include P For ...
I'm getting problems such as the pygame window on "not responding", [...] The fist thing what you've to do is to add en event loop to the main loop of the application.
I have been doing a lot of research, but I cannot find a clear example on rendering a spritesheet as an animation. I have this sprite sheet: I will appreciate a lot of sample code on loading this
It was going well, when I found a sprite that was too close to another sprite to encapsulate the whole sprite without cutting off the top of the one below it! My only non-invasive option was to modify the outline of the shape that you use to cut off individual sprites from a sprite sheet.
I use a method of slicing based on rows and columns. However your sprite sheet is rather huge. You have to think you are putting that whole sheet into memory. 3808x1632x4 is the size of the image in memory. Anyway, what I do is I take an image (lets say a 128x128) and then tell it there are 4 columns and 2 rows in the Sprite(bitmap, 4, 2 ...