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In computer networking, multicast is a type of group communication where data transmission is addressed to a group of destination computers simultaneously. [1] Multicast can be one-to-many or many-to-many distribution.
IP multicasting was first developed by Steve Deering while at Stanford University for which he received the IEEE Internet Award. [10] The MBONE was a long-running experimental approach to enabling multicast between sites through the use of tunnels. While the MBONE is no longer operational, there is renewed interest in tunneling multicast ...
In support of link-local multicasts which do not use IGMP, any IPv4 multicast address that falls within the *.0.0.0 / 24 and *.128.0.0 / 24 ranges will be broadcast to all ports on many Ethernet switches, even if IGMP snooping is enabled, so addresses within these ranges should be avoided on Ethernet networks where the functionality of IGMP ...
The Internet Group Management Protocol (IGMP) is a communications protocol used by hosts and adjacent routers on IPv4 networks to establish multicast group memberships. IGMP is an integral part of IP multicast and allows the network to direct multicast transmissions only to hosts that have requested them.
Multicast is what enables a node on a network to address one unit of data to a specific group of receivers. [1] In interactive multicast at the data link or network layer, such as IP multicast, Ethernet multicast or MBMS service over cellular network, receivers may join and leave the group using an interaction channel.
Multicast is a network addressing method for the delivery of information to a group of destinations simultaneously using the most efficient strategy to deliver the messages over each link of the network only once, creating copies only when the links to the multiple destinations split (typically network switches and routers).
In computer networking, telecommunication and information theory, broadcasting is a method of transferring a message to all recipients simultaneously. Broadcasting can be performed as a high-level operation in a program, for example, broadcasting in Message Passing Interface, or it may be a low-level networking operation, for example broadcasting on Ethernet.
The examples and perspective in this section deal primarily with ATSC and do not represent a worldwide view of the subject. You may improve this section , discuss the issue on the talk page , or create a new section, as appropriate.