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Zener cards are cards used to conduct experiments for extrasensory perception (ESP). Perceptual psychologist Karl Zener (1903–1964) designed the cards in the early 1930s for experiments conducted with his colleague, parapsychologist J. B. Rhine (1895–1980).
A simple set of black and white cards was developed, originally called Zener cards [6] – now called ESP cards. They bear the symbols circle, square, wavy lines, cross, and star. There are five of each type of card in a pack of 25. In a telepathy experiment, the "sender" looks at a series of cards while the "receiver" guesses the symbols.
A ganzfeld experiment (from the German words for "entire" and "field") is an assessment used by parapsychologists that they contend can test for extrasensory perception (ESP) or telepathy. In these experiments, a "sender" attempts to mentally transmit an image to a "receiver" who is in a state of sensory deprivation.
Extrasensory perception, or sixth sense, is an ability in itself and comprises a set of abilities. Clairvoyance – The ability to see things and events that are happening far away and locate objects, places, and people using a sixth sense. Dowsing – The ability to locate water, sometimes using a tool called a dowsing rod. [10]
The psychic staring effect (sometimes called scopaesthesia) is the claimed extrasensory ability of a person to detect being stared at. The idea was first explored by psychologist Edward B. Titchener in 1898 after students in his junior classes reported being able to "feel" when somebody was looking at them, even though they could not see this ...
In parapsychology, Bem is known for his defense of the ganzfeld experiment as evidence of psi, more commonly known as extrasensory perception or psychic phenomena. [ 17 ] Bem and Charles Honorton (1994) reviewed the experimental arrangements of the autoganzfeld experiments, and concluded they provided excellent security against deception by ...
The ESP game (extrasensory perception game) is a human-based computation game developed to address the problem of creating difficult metadata.The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recognition) by packaging the task as a game.
Joseph Gaither Pratt (August 31, 1910 – November 3, 1979) was an American psychologist who specialized in the field of parapsychology.Among his research interests were extrasensory perception, psychokinesis, mediumship and poltergeists.