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The essential articles page identifies the most important topics in the scope of this WikiProject. The reference library is an archive of high-quality sources that may be used to support development history, critical reception, and other sections of articles.
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Other survival games use permadeath: the character has one life, and dying requires that the game be restarted. [2] While many survival games are aimed at constantly putting the player at risk from hostile creatures or the environment, others may downplay the amount of danger the player faces and instead encourage more open-world gameplay ...
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Survival horror is a subgenre of horror games.Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics.
In the 19th century, luminiferous aether (or ether), meaning light-bearing aether, was a theorized medium for the propagation of light. James Clerk Maxwell developed a model to explain electric and magnetic phenomena using the aether, a model that led to what are now called Maxwell's equations and the understanding that light is an ...
This is a list of genres of literature and entertainment (film, television, music, and video games), excluding genres in the visual arts.. Genre is the term for any category of creative work, which includes literature and other forms of art or entertainment (e.g. music)—whether written or spoken, audio or visual—based on some set of stylistic criteria.
These generally covariant theories describes a spacetime endowed with both a metric and a unit timelike vector field named the aether. The aether in this theory is "a Lorentz-violating vector field" [1] unrelated to older luminiferous aether theories; the "Einstein" in the theory's name comes from its use of Einstein's general relativity ...