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Tablebases have solved chess to a limited degree, determining perfect play in a number of endgames, including all non-trivial endgames with no more than seven pieces or pawns (including the two kings). [2] One consequence of developing the seven-piece endgame tablebase is that many interesting theoretical chess endings have been found.
By 2005, tablebases for all positions having up to six pieces, including the two kings, had been created. [1] By August 2012, tablebases had solved chess for almost every position with up to seven pieces, with certain subclasses omitted due to their assumed triviality; [2] [3] these omitted positions were included by August 2018. [4]
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.
With more than four million followers across Twitch and YouTube, Hikaru Nakamura is, for many, the face of online chess.
Not all chess games reach an endgame; some of them end earlier. All chess positions with up to seven pieces on the board have been solved by endgame tablebases, [2] so the outcome (win, loss, or draw) of best play by both sides in such positions is known, and endgame textbooks teach this best play.
Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.
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From Aug. 21 to Sept. 6, Twitch and Chess.com are hosting a tournament, called Pogchamps, where some of the most popular gaming streamers in the world compete in a chess tournament with US$50,000 ...