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The serum would give the user psychic abilities, or "talents", which could manipulate the world around them, for example levitating or shooting a bolt of lightning. Talents were split into collections called totems, and each Psionic specialised in the use of one totem, others even founding their own. Aiken became the founder of the Science totem.
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.
As is with other Pokémon games, certain Pokémon are only obtainable in either Sword or Shield, and the player will have to trade with others to obtain every Pokémon from both versions. [1] Pokémon Sword and Shield are set in the Galar region, inspired by the United Kingdom. Galar consists of numerous cities and towns, with a route system ...
Psychic surgery – The ability to remove disease or disorder within or over the body tissue via an "energetic" disruption that heals immediately afterward. [8] Pyrokinesis – The ability to control flames, fire, or heat using one's mind. Psychic hold – The ability to throw an electric current like a rope. [citation needed]
In the modern times of Psycho Soldier, a young girl named Athena Asamiya, who is the descendant of the original Athena, displays special psychic abilities that allow her to unlock a number of hidden powers within herself, and hopes to one day use these skills not only to help others, but to advance her stage career as a future pop idol.
The series takes place in an alternative world where people born with paranormal abilities are known as psychics, and are studied regularly in the field of parascience.The first game follows Hitomi Akeneno, a high school student who hides her status as the world's first double psychic, being able to use both clairvoyance and telekinesis. [3]
Fictional characters with body or mind control abilities (2 C, 120 P) T. Fictional telekinetics (3 C, 73 P) Fictional telepaths (5 C, 124 P)
In 2nd, 3rd and 3.5 editions, psionics are divided into five or six disciplines, or groupings of powers. In 2nd edition, Psionicists gain access to additional disciplines as they advance in level. In 3.5 edition, several psionic character classes are forced to choose one, thereby losing access to the most potent powers of the others.