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  2. System context diagram - Wikipedia

    en.wikipedia.org/wiki/System_context_diagram

    Example of a system context diagram. [1] A system context diagram in engineering is a diagram that defines the boundary between the system, or part of a system, and its environment, showing the entities that interact with it. [2] This diagram is a high level view of a system. It is similar to a block diagram.

  3. Schematic capture - Wikipedia

    en.wikipedia.org/wiki/Schematic_capture

    Schematic capture or schematic entry is a step in the design cycle of electronic design automation (EDA) at which the electronic diagram, or electronic schematic of the designed electronic circuit, is created by a designer. This is done interactively with the help of a schematic capture tool also known as schematic editor. [1]

  4. Schematic editor - Wikipedia

    en.wikipedia.org/wiki/Schematic_editor

    A schematic editor is a tool for schematic capture of electrical circuits or electronic circuits.. Schematic editors replaced manual drawing of schematic diagrams, but they still retain the capability of outputting schematics on specially formatted sheets.

  5. Circuit diagram - Wikipedia

    en.wikipedia.org/wiki/Circuit_diagram

    A circuit diagram (or: wiring diagram, electrical diagram, elementary diagram, electronic schematic) is a graphical representation of an electrical circuit. A pictorial circuit diagram uses simple images of components, while a schematic diagram shows the components and interconnections of the circuit using standardized symbolic representations.

  6. Open-source hardware - Wikipedia

    en.wikipedia.org/wiki/Open-source_hardware

    Hardware design (i.e. mechanical drawings, schematics, bills of material, PCB layout data, HDL source code [2] and integrated circuit layout data), in addition to the software that drives the hardware, are all released under free/libre terms. The original sharer gains feedback and potentially improvements on the design from the FOSH community.

  7. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    Creational Pattern class diagram. Below is a simple class diagram that most creational patterns have in common. Note that different creational patterns require additional and different participated classes. Participants: Creator: Declares object interface. Returns object. ConcreteCreator: Implements object's interface.

  8. Bedrock (framework) - Wikipedia

    en.wikipedia.org/wiki/Bedrock_(framework)

    Bedrock was a joint effort by Apple Computer and Symantec to produce a cross platform programming framework for writing applications on the Apple Macintosh and Microsoft Windows platforms. The project was a failure for a variety of reasons, and after delivering a developer preview version the project was abandoned in late 1993.

  9. Data exchange - Wikipedia

    en.wikipedia.org/wiki/Data_exchange

    In some domains, a few dozen different source and target schema (proprietary data formats) may exist. An "exchange" or "interchange format" is often developed for a single domain, and then necessary routines (mappings) are written to (indirectly) transform/translate each and every source schema to each and every target schema by using the interchange format as an intermediate step.