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  2. MSX - Wikipedia

    en.wikipedia.org/wiki/MSX

    The Spectravideo SV-328 is the predecessor of the MSX standard. Many MSX programs were unofficially ported to the SV-328 by home programmers. In the early 1980s, most home computers manufactured in Japan such as the NEC PC-6001 and PC-8000 series, Fujitsu's FM-7 and FM-8, and Hitachi's Basic Master featured a variant of the Microsoft BASIC interpreter integrated into their on-board ROMs.

  3. Character generator - Wikipedia

    en.wikipedia.org/wiki/Character_generator

    The addition of full-motion graphics from the CG and the animation of graphic elements by the CG blur the line between "character generator" and "computer graphics", combining the CG's ability to elegantly present graphics and video with the computer's ability to interface with game scoring and timing systems, to keep running totals of an ...

  4. Typesetting - Wikipedia

    en.wikipedia.org/wiki/Typesetting

    During typesetting, individual sorts are picked from a type case with the right hand, and set from left to right into a composing stick held in the left hand, appearing to the typesetter as upside down. As seen in the photo of the composing stick, a lower case 'q' looks like a 'd', a lower case 'b' looks like a 'p', a lower case 'p' looks like ...

  5. Mirror writing - Wikipedia

    en.wikipedia.org/wiki/Mirror_writing

    Mirror writing is formed by writing in the direction that is the reverse of the natural way for a given language, such that the result is the mirror image of normal writing: it appears normal when reflected in a mirror. It is sometimes used as an extremely primitive form of cipher.

  6. Boustrophedon - Wikipedia

    en.wikipedia.org/wiki/Boustrophedon

    An example, in English, of boustrophedon as used in inscriptions in ancient Greece (Lines 2 and 4 read right-to-left.) Boustrophedon (/ ˌ b uː s t r ə ˈ f iː d ən / [1]) is a style of writing in which alternate lines of writing are reversed, with letters also written in reverse, mirror-style.

  7. Illusion City - Wikipedia

    en.wikipedia.org/wiki/Illusion_City

    Illusion City [c] is a role-playing video game originally developed and published by Microcabin for the MSX Turbo R home computer. It was later ported to PC-88 and PC-98 computers, FM Towns , X68000 , and Sega Mega-CD .

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook: BSD: Community-centric project, used by several commercial game studios Kinetica: No 3D PlayStation 2: List: Proprietary: Kivy (framework) Python: 2011 Kv Yes 2.5D Windows, Linux, macOS, iOS, Android: MIT

  9. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    MSWLogo is a programming language which is interpreted, based on the computer language Logo, with a graphical user interface (GUI) front end. George Mills developed it at the Massachusetts Institute of Technology (MIT). Its core is the same as UCBLogo by Brian Harvey.