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The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...
Cypher received a degree of media coverage prior to its release, largely focussing on the unusual choice to publish a text based game in the modern day, [6] with PC Gamer referring to it as a "colourful, text-based throwback." [7] Upon release, reviews were mixed, with much of the criticism directed at the text parser. Adventure Classic Gaming ...
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Wander is text adventure written by Peter Langston in 1974. It is one of the earliest text adventure video games in existence, predating Colossal Cave Adventure. [1] The game was originally coded in BASIC [2] on a mainframe computer with multiple databases to create the worlds that formed the game. [3]
A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."
Strictly speaking, text-based means employing an encoding system of characters designed to be printable as text data. [1]: 54 As most computers only read binary code, encoding formats are typically written in such, where a bit is the smallest unit of data that has two possible values and each combination of bits represents a byte.
Text games, text-based games, or command-line games are video games which exclusively use a fixed-width character display mode. Subcategories This category has the following 2 subcategories, out of 2 total.