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The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
An essential rulebook for any players and Dungeon Masters alike of the D&D game. 304: 0-7869-1550-1: Dungeon Master's Guide: Core Rulebook II: Monte Cook, Jonathan Tweet, Skip Williams: September 1, 2000: An essential rulebook for Dungeon Masters of the D&D game. 224: 0-7869-1551-X: Monster Manual: Core Rulebook III: Monte Cook, Jonathan Tweet ...
Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
In July 2003, a revised version of the 3rd edition D&D rules (termed v. 3.5) was released that incorporated numerous small rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual. This revision was intentionally a small one focusing on addressing common complaints about certain aspects of gameplay, hence the "half ...
The Dungeons & Dragons Basic Set was revised in 1983 by Frank Mentzer, this time as Dungeons & Dragons Set 1: Basic Rules.Between 1983 and 1985, this system was expanded by Mentzer as a series of five boxed sets, including the Basic Rules, Expert Rules (supporting character levels 4 through 14), [1] Companion Rules (supporting levels 15 through 25), [2] Master Rules (supporting levels 26 ...
Both the Dungeon Master's Guide and the Player's Handbook give advice, tips, and suggestions for various styles of play. [3] For most editions of D&D, The Player's Handbook, Dungeon Master's Guide, and Monster Manual make up the core rulebooks. [4]
A Dungeon Master, using a gamemaster's screen, explaining a scenario to the players.. In the Dungeons & Dragons (D&D) role-playing game, the Dungeon Master (DM) is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events.