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The Dekanter goblin was introduced in Monsters of Faerun (2000). Races of Faerûn (2003) presented the goblin and Dekanter goblin as player character races for the Forgotten Realms campaign setting. [24] The blue, a psionic relative of the goblin, appeared in the Psionics Handbook (2001).
These include the deities from the Forgotten Realms, Greyhawk, Dragonlance, Eberron, and the deities derived from historical pantheons such as the Celtic deities and Norse deities. [41] The historical deities have been removed from their historical aspect as to better serve the needs of the game. [ 42 ]
James Voelpel from mania.com commented: "The rulebook's mix of excellent artwork, rules and layout makes Deities and Demigods a real winner. Once again, it is a bit pricey for the average gamer at $29.95, but well worth it for the contents." [22] The third edition Deities and Demigods won the 2002 Ennie Award for "Best Art (Interior)". [23]
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Faerûn (/ f eɪ ˈ r uː n / fay-ROON) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in ...
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
Faiths and Pantheons also features the power levels and exact abilities of the various major deities of Faerûn (those with divine rank 15+), as of 3rd Edition, and has descriptions of the dogmas and churches of all of the intermediate deities, lesser deities, and demigods named in the setting's core rulebook.
Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. Deities interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife.