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  2. Skin gambling - Wikipedia

    en.wikipedia.org/wiki/Skin_gambling

    The introduction of the Arms Deal update to Counter-Strike: Global Offensive in August 2013 added cosmetic items termed "skins" into the PC versions of the game. The developers had considered other types of customization drops for the game before coming to weapon skins; they had ruled out on player skins, since Global Offensive is a first-person shooter and the player would not see their ...

  3. Counter-Strike Major Championships - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_Major...

    Souvenir packages are virtual packages containing a gun skin that are exclusive to CS:GO Majors. [88] These "souvenir skins" can rank among the most expensive skins in the game because of their rarity. After Cloud9 became the first ever North American CS:GO Major champion at Boston 2018, a souvenir skin with the signature of the finals MVP ...

  4. Counter-Strike in esports - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_in_esports

    The Counter-Strike series has over 20 years of competitive history beginning with the original Counter-Strike.Tournaments for early versions of the game have been hosted since 2000, but the first prestigious international tournament was hosted in Dallas, Texas at the 2001 Cyberathlete Professional League (CPL) Winter Championship, won by the Swedish team Ninjas in Pyjamas.

  5. Counter-Strike: Global Offensive - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike:_Global...

    These skins helped form a virtual economy in Global Offensive, leading to the creation of gambling, betting, and trading sites. [36] The addition of skins and the associated virtual economy launched Global Offensive's player count past the other games in the Counter-Strike series and is one of the most important updates in the game's history ...

  6. Elo hell - Wikipedia

    en.wikipedia.org/wiki/Elo_hell

    Elo hell (also known as MMR hell) is a video gaming term used in MOBAs and other multiplayer online games with competitive modes. [1] It refers to portions of the matchmaking ranking spectrum where individual matches are of poor quality, and are often determined by factors such as poor team coordination which are perceived to be outside the individual player's control.

  7. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

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