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King's Quest is an episodic video game series developed by The Odd Gentlemen and published by Activision under the Sierra Entertainment brand name for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It is a new re-imagining of the long-running King's Quest series.
King's Quest: Mask of Eternity Prima's Official Strategy Guide- Written by Rick Barba. Basic strategy guide offering little in the way of extras. The King's Quest Companion – Written by Peter Spear and published in four editions. The book contains novelizations of games, as well as articles that further explained the history of Daventry, its ...
The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. [1] The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill.
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King's Quest III was the first game in which Sierra used a manual-based copy protection scheme (although technically not intended to be copy protection). Nearly all AGI games (including King's Quest III) have a disk-based copy protection, requiring the original game disk to be present in order to play the game. This was not entirely effective ...
Gameplay screenshot (Atari ST) King's Quest II resembles King's Quest I in appearance and interface. Like in King's Quest I, the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south (The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south ...
King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest ; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.
The chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof: Enter the shop.
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