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In Danganronpa 2, she joins Makoto and Byakuya in confronting Junko's Alter Ego. In Danganronpa 3, she becomes involved in the Monokuma Hunter game alongside other Future Foundation members. She is presumably killed by the poison in her wristband as a result of her forbidden action, "passing the fourth time limit with Makoto still alive."
Danganronpa: Kibou no Gakuen to Zetsubou no Koukousei - The Animation (ダンガンロンパ 希望の学園と絶望の高校生: The Animation) (Illustrated by Samurai Takashi, published in Kadokawa Shoten's Shonen Ace from July 2013 – July 2014, published in English by Dark Horse Comics starting in March 2016 [6])
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
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Junko Enoshima (Japanese: 江ノ島 盾子, Hepburn: Enoshima Junko) is a fictional character and the main antagonist of Spike Chunsoft's Danganronpa series. Featured as the mastermind in the series' first two games as the true identity of Monokuma, in the spin-off Danganronpa Another Episode: Ultra Despair Girls in the guises of Shirokuma and Kurokuma, and in the prequel light novel ...
Danganronpa: The Animation [b] is an anime television series produced by Lerche, based on Spike Chunsoft's 2010 visual novel Danganronpa: Trigger Happy Havoc. The thirteen episode adaptation aired on MBS ' Animeism programming block between July and September 2013.
Danganronpa: During Danganronpa 2: Goodbye Despair, he claims to have been diagnosed with frontotemporal dementia. In Danganronpa 3: The End of Hope's Peak High School, he is seen with a prosthetic hand that replaces the hand he sewed onto himself prior to the events of the anime. [citation needed] 2017 Gregg Lee — Night in the Woods: Bipolar ...
In the West, Danganronpa: Trigger Happy Havoc and Danganronpa 2 sold over 200,000 copies combined in the United States and Europe by April 29, 2015, which NIS America CEO Takuro Yamashita said was impressive since they were PS Vita exclusives. [47] The Steam release of the game had an estimated total of 234,000 players by July 2018. [48]
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