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  2. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.

  3. Telescoping (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Telescoping_(mechanics)

    Telescoping in mechanics describes the movement of one part sliding out from another, lengthening an object (such as a telescope or the lift arm of an aerial work platform) from its rest state. [1] In modern equipment this can be achieved by a hydraulics , but pulleys are generally used for simpler designs such as extendable ladders and amateur ...

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  5. Shooter game - Wikipedia

    en.wikipedia.org/wiki/Shooter_game

    Shooter video games or shooters are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. . Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic ...

  6. Hammerspace - Wikipedia

    en.wikipedia.org/wiki/Hammerspace

    Hammerspace (also known as malletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters from animation, comics, and video games can produce objects out of thin air. Typically, when multiple items are available, the desired item is available on the first try or within a ...

  7. Combo (video games) - Wikipedia

    en.wikipedia.org/wiki/Combo_(video_games)

    In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination .

  8. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  9. Telescoping effect - Wikipedia

    en.wikipedia.org/wiki/Telescoping_effect

    The former is known as backward telescoping or time expansion, and the latter as is known as forward telescoping. [ 1 ] The approximate time frame in which events switch from being displaced backward in time to forward in time is three years, with events occurring three years in the past being equally likely to be reported with forward ...