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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    There will be an intersection if 0 ≤ t ≤ 1 and 0 ≤ u ≤ 1. The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment ...

  3. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  4. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Cyan line has a single point of intersection. Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space.

  5. Lebesgue integral - Wikipedia

    en.wikipedia.org/wiki/Lebesgue_integral

    The integral of a non-negative general measurable function is then defined as an appropriate supremum of approximations by simple functions, and the integral of a (not necessarily positive) measurable function is the difference of two integrals of non-negative measurable functions. [1]

  6. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    In geometry, an intersection curve is a curve that is common to two geometric objects. In the simplest case, the intersection of two non-parallel planes in Euclidean 3-space is a line . In general, an intersection curve consists of the common points of two transversally intersecting surfaces , meaning that at any common point the surface ...

  7. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    The issue is solved as follows: If the intersection point is a vertex of a tested polygon side, then the intersection counts only if the other vertex of the side lies below the ray. This is effectively equivalent to considering vertices on the ray as lying slightly above the ray.

  8. Intersection number - Wikipedia

    en.wikipedia.org/wiki/Intersection_number

    Let X be a Riemann surface.Then the intersection number of two closed curves on X has a simple definition in terms of an integral. For every closed curve c on X (i.e., smooth function :), we can associate a differential form of compact support, the Poincaré dual of c, with the property that integrals along c can be calculated by integrals over X:

  9. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    No intersection at all; Intersection in exactly one point; Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing. [1]