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  2. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all.

  3. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    One solution using the even-odd rule is to transform (complex) polygons into simpler ones that are even-odd-equivalent before the intersection check. [10] This, however, is computationally expensive. It is less expensive to use the fast non-zero winding number algorithm, which gives the correct result even when the polygon overlaps itself.

  4. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The x and y coordinates of the point of intersection of two non-vertical lines can easily be found using the following substitutions and rearrangements. Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines.

  5. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  6. Implicit curve - Wikipedia

    en.wikipedia.org/wiki/Implicit_curve

    In general, implicit curves fail the vertical line test (meaning that some values of x are associated with more than one value of y) and so are not necessarily graphs of functions. However, the implicit function theorem gives conditions under which an implicit curve locally is given by the graph of a function (so in particular it has no self ...

  7. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing .

  8. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  9. Convex optimization - Wikipedia

    en.wikipedia.org/wiki/Convex_optimization

    In the standard form it is possible to assume, without loss of generality, that the objective function f is a linear function.This is because any program with a general objective can be transformed into a program with a linear objective by adding a single variable t and a single constraint, as follows: [9]: 1.4