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Pyramid, or pyramid representation, is a type of multi-scale signal representation developed by the computer vision, image processing and signal processing communities, in which a signal or an image is subject to repeated smoothing and subsampling. Pyramid representation is a predecessor to scale-space representation and multiresolution analysis.
If a third-party library implements a class that cannot be modified, a client cannot use an instance of it with an interface unknown to that library even if the class satisfies the interface requirements. A common solution to this problem is the adapter pattern. In contrast, with duck typing, the object would be accepted directly without the ...
Template matching [1] is a technique in digital image processing for finding small parts of an image which match a template image. It can be used for quality control in manufacturing, [2] navigation of mobile robots, [3] or edge detection in images.
A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes except leaf nodes; all leaves are on the same level, the level that corresponds to individual pixels in the image.
Gauss-SIFT [21] is a pure image descriptor defined by performing all image measurements underlying the pure image descriptor in SIFT by Gaussian derivative responses as opposed to derivative approximations in an image pyramid as done in regular SIFT. In this way, discretization effects over space and scale can be reduced to a minimum allowing ...
Islamic geometric patterns such as this girih tiling in the Darb-e Imam shrine in Isfahan, are precursors of algorithmic art. [3]Roman Verostko argues that Islamic geometric patterns are constructed using algorithms, as are Italian Renaissance paintings which make use of mathematical techniques, in particular linear perspective and proportion.
A Block Matching Algorithm is a way of locating matching macroblocks in a sequence of digital video frames for the purposes of motion estimation.The underlying supposition behind motion estimation is that the patterns corresponding to objects and background in a frame of video sequence move within the frame to form corresponding objects on the subsequent frame.
The XML dialect called AIML was developed by Richard Wallace and a worldwide free software community between 1995 [citation needed] and 2002. AIML formed the basis for what was initially a highly extended Eliza called "A.L.I.C.E." ("Artificial Linguistic Internet Computer Entity"), which won the annual Loebner Prize Competition in Artificial Intelligence [3] three times, and was also the ...