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Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...
Filler text (also placeholder text or dummy text) is text that shares some characteristics of a real written text, but is random or otherwise generated. It may be used to display a sample of fonts , generate text for testing, or to spoof an e-mail spam filter .
Webhooks are "user-defined HTTP callbacks". [2] They are usually triggered by some event, such as pushing code to a repository, [3] a new comment or a purchase, [4] a comment being posted to a blog [5] and many more use cases. [6] When that event occurs, the source site makes an HTTP request to the URL configured for the webhook.
Lorem ipsum (/ ˌ l ɔː. r ə m ˈ ɪ p. s ə m / LOR-əm IP-səm) is a dummy or placeholder text commonly used in graphic design, publishing, and web development to fill empty spaces in a layout that does not yet have content.
[3] [4] [5] Webhooks are server-side web APIs that take input as a Uniform Resource Identifier (URI) that is designed to be used like a remote named pipe or a type of callback such that the server acts as a client to dereference the provided URI and trigger an event on another server which handles this event thus providing a type of peer-to ...
Server-Sent Events.HTML Living Standard. HTML5 Server-push Technologies, Part 1.Introduction into HTML5 Server-push Technologies. Part 1 covers ServerSent Events.
The PlayStation source code can be found in a dummy file on the disc. [76] Actua Soccer 96: 1996 1996 DOS Sports: Gremlin Interactive: A demo CD that shipped with a game magazine accidentally contained the C++ source code of the game. [77] [78] Adventure in Time: 1981 2016 Atari 8-bit/Apple II Adventure game: Phoenix Software
The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.