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  2. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    It will avoid blending pixels which directly touch each other, and instead only blend pixels with their diagonal neighbors. The "Cutter" name comes from its tendency to cut corners of squares and turn them into diamonds, as well as create distinct faces along stair-stepped pixels, i.e. those which exist on along the angles of edges found on a ...

  3. File:Comparison of 1D and 2D interpolation.svg - Wikipedia

    en.wikipedia.org/wiki/File:Comparison_of_1D_and...

    Comparison of nearest-neighbour, linear, cubic, bilinear and bicubic interpolation methods by CMG Lee. The black dots correspond to the point being interpolated, and the red, yellow, green and blue dots correspond to the neighbouring samples. Their heights above the ground correspond to their values. Width: 100%: Height: 100%

  4. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    The interpolated surface (meaning the kernel shape, not the image) is smoother than corresponding surfaces obtained by bilinear interpolation or nearest-neighbor interpolation. Bicubic interpolation can be accomplished using either Lagrange polynomials , cubic splines , or cubic convolution algorithm.

  5. Multivariate interpolation - Wikipedia

    en.wikipedia.org/wiki/Multivariate_interpolation

    Bilinear interpolation; Bicubic interpolation; Bézier surface; Lanczos resampling; Delaunay triangulation; Bitmap resampling is the application of 2D multivariate interpolation in image processing. Three of the methods applied on the same dataset, from 25 values located at the black dots. The colours represent the interpolated values.

  6. Interpolation - Wikipedia

    en.wikipedia.org/wiki/Interpolation

    Multivariate interpolation is the interpolation of functions of more than one variable. Methods include nearest-neighbor interpolation, bilinear interpolation and bicubic interpolation in two dimensions, and trilinear interpolation in three dimensions. They can be applied to gridded or scattered data.

  7. Nearest-neighbor interpolation - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_interpolation

    Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of a function for a non-given point in some space when given the value of that function in points around ...

  8. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Unlike other interpolation techniques such as nearest-neighbor interpolation and bicubic interpolation, bilinear interpolation uses values of only the 4 nearest pixels, located in diagonal directions from a given pixel, in order to find the appropriate color intensity values of that pixel.

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    The cheapest method is to use the nearest-neighbour interpolation, but bilinear interpolation or trilinear interpolation between mipmaps are two commonly used alternatives which reduce aliasing or jaggies. In the event of a texture coordinate being outside the texture, it is either clamped or wrapped.