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  2. User experience evaluation - Wikipedia

    en.wikipedia.org/wiki/User_experience_evaluation

    It is non-trivial to assess user experience since user experience is subjective, context-dependent and dynamic over time. [1] For a UXA study to be successful, the researcher has to select the right dimensions, constructs, and methods and target the research for the specific area of interest such as game, transportation, mobile, etc.

  3. Questionnaire for User Interaction Satisfaction - Wikipedia

    en.wikipedia.org/wiki/Questionnaire_for_User...

    The QUIS is currently at Version 7.0 with demographic questionnaire, a measure of overall system satisfaction along 6 scales, and measures of 9 specific interface factors. These 9 factors are: screen factors, terminology and system feedback, learning factors, system capabilities, technical manuals, on-line tutorials, multimedia ...

  4. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    The overall user experience is not simply a sum of smaller interaction experiences, because some experiences are more salient than others. Overall user experience is also influenced by factors outside the actual interaction episode: brand, pricing, friends' opinions, reports in media, etc. One branch in user experience research focuses on emotions.

  5. User research - Wikipedia

    en.wikipedia.org/wiki/User_Research

    User research also helps to uncover problems faced by users when they interact with a product and turn them into actionable insights. User research is beneficial in all stages of product development from ideation to market release. [7] Mike Kuniavsky further notes that it is "the process of understanding the impact of design on an audience."

  6. A/B testing - Wikipedia

    en.wikipedia.org/wiki/A/B_testing

    A/B testing (also known as bucket testing, split-run testing, or split testing) is a user experience research method. [1] A/B tests consist of a randomized experiment that usually involves two variants (A and B), [ 2 ] [ 3 ] [ 4 ] although the concept can be also extended to multiple variants of the same variable.

  7. Computer user satisfaction - Wikipedia

    en.wikipedia.org/wiki/Computer_user_satisfaction

    A study showed that during the life of a system, satisfaction from users will on average increase in time as the users' experiences with the system increase. [21] The study found that users' cognitive style (preferred approach to problem solving) was not an accurate predictor of the user's actual CUS.

  8. Interaction design - Wikipedia

    en.wikipedia.org/wiki/Interaction_design

    Like user interface design and experience design, interaction design is often associated with the design of system interfaces in a variety of media but concentrates on the aspects of the interface that define and present its behavior over time, with a focus on developing the system to respond to the user's experience and not the other way around.

  9. Usability - Wikipedia

    en.wikipedia.org/wiki/Usability

    Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. [1] In software engineering , usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness ...