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In 3D computer graphics, Potentially Visible Sets are used to accelerate the rendering of 3D environments. They are a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry.
PVS-Studio is a proprietary static code analyzer on guard of code quality, security, and code safety supporting C, C++, C++11, C++/CLI, C++/CX, C# and Java. [2] [3] [4]PVS‑Studio detects various errors typos, dead code, and potential vulnerabilities (static application security testing, or SAST), the analyzer matches warnings to the common weakness enumeration, SEI CERT coding standards, and ...
Umbra is a graphics software technology company founded 2007 in Helsinki, Finland.Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, handheld consoles, and other platforms.
A code searching tool with an emphasis on finding software bugs. Search patterns are written in a query language which can search the AST and graphs (CFG, DFG, etc.) of supported languages. A plugin is available for Visual Studio. ConQAT (retired) 2015-02-01 Yes; ASL 2: Ada C#, C++ Java JavaScript — — ABAP
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...
PVCS Version Manager (originally named Polytron Version Control System) is a software package by Serena Software Inc., for version control of source code files.. PVCS follows the "locking" approach to concurrency control; it has no merge operator built-in (but does, nonetheless, have a separate merge command).
The Prototype Verification System (PVS) is a specification language integrated with support tools and an automated theorem prover, developed at the Computer Science Laboratory of SRI International in Menlo Park, California.
Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies [1] - in contrast to PvP (player versus player) which is fighting other ...