enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]

  3. Auto Modellista - Wikipedia

    en.wikipedia.org/wiki/Auto_Modellista

    Auto Modellista (アウトモデリスタ, Auto Moderisuta) [1] is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox. Description [ edit ]

  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  5. Grid Autosport - Wikipedia

    en.wikipedia.org/wiki/Grid_Autosport

    In Grid Autosport, the player acts as a racing driver with opportunities to start and build their own racing career via the single-player Career mode, enter competitions with fellow players on the web via the multiplayer Online mode, customise their racing experience (vehicle, circuit, race type, difficulty, etc.) to their own tastes via the single-player Custom Cup mode, and play against each ...

  6. Crazy Cars: Hit the Road - Wikipedia

    en.wikipedia.org/wiki/Crazy_Cars:_Hit_the_Road

    Crazy Cars: Hit the Road is a racing video game published by Anuman under their Microïds brand and developed by Little World Entertainment. Microïds was granted the license by Interplay Entertainment , who would subsequently begin promoting the game as well.

  7. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  8. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.

  9. Category:Auto-runner games - Wikipedia

    en.wikipedia.org/wiki/Category:Auto-runner_games

    Pages in category "Auto-runner games" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. F. Fungus (video game) S.