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  2. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions [85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November ...

  3. List of Valve games - Wikipedia

    en.wikipedia.org/wiki/List_of_Valve_games

    In 1998, a few months before the game's release, an OEM demo titled Half-Life: Day One was released [24] On February 12, 1999, the second demo, Half-Life: Uplink, was released [ 25 ] Team Fortress Classic

  4. Half-Life (video game) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(video_game)

    Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.

  5. “Which Real-Life Cheat Codes Do You Know?” (33 Answers) - AOL

    www.aol.com/33-real-life-cheat-codes-052039231.html

    Image credits: anon If you’re a gamer, it’s likely that you know what a cheat code is. As an example, we could use the well-known game The Sims.Besides its iconic gameplay and storylines, the ...

  6. Category:Half-Life (series) games - Wikipedia

    en.wikipedia.org/wiki/Category:Half-Life_(series...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life 's expansions, Day of Defeat and games in the Counter-Strike series. GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source , which required the engine's shaders to be rewritten. [ 7 ]

  9. Planet Half-Life - Wikipedia

    en.wikipedia.org/wiki/Planet_Half-Life

    A major feature of Planet Half-Life, and all other Planet sites was its public forum.These forums included boards ranging from general discussion to technical help. In August 2007, the forums changed format to comply with GameSpy's ForumPlanet standard (the IGN SnowBoards system), removing some outdated features and adding many new ones, such as a dynamic news box that streams in late-breaking ...