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The Quest Pro received mixed reviews, with critics praising its display and controllers, but criticizing its mixed reality cameras for having a grainy appearance and limited usefulness in its software at launch, and for its high price. Meta discontinued the Quest Pro in favor of the Meta Quest 3 in September 2024, with sales ending in January 2025.
The Meta Quest, initially the Oculus Quest until 2022, is a line of virtual reality headsets with augmented reality capabilities developed by Reality Labs, a division of Meta. The first-generation Oculus Quest was developed by Oculus (then a brand of Facebook, now a division of Meta Platform known as Reality Labs) and released on May 21, 2019.
The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro.It uses a pair of LCD displays with a per-eye resolution of 2064×2208p, which is a roughly +30% increase over the 1832×1920p resolution of the Quest 2.
The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Facebook Inc., and released on May 21, 2019.. Similar to its predecessor, Oculus Go, it is a standalone device, that can run games and software wirelessly under an Android-based operating sys
Quest 2 is a standalone virtual reality headset developed by Reality Labs, a division of Meta Platforms.It was unveiled on September 16, 2020, and released on October 13, 2020 as the Oculus Quest 2.
The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB. In April 2021, Oculus released "Air Link," an alternative mode that uses WiFi for connectivity instead of USB.
The remote vision system display was similar to the Philco system. Ivan Sutherland's breakthrough was to imagine a computer to supply graphics output to the viewing device. Sutherland modestly stated, "My little contribution to virtual reality was to realize we didn't need a camera – we could substitute a computer.
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