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  2. Video games in Indonesia - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Indonesia

    According to gaming researcher Newzoo, in 2017 there were an estimated 43.7 million active gamers in Indonesia, spending a total of US$879.7 million for an average annual spending of US$20.13 per person. [8] This made Indonesia the largest gaming market in Southeast Asia and 16th largest globally, just behind Taiwan and ahead of India. [9]

  3. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    The video game console industry nonetheless continued to thrive alongside home computers, due to the advantages of much lower prices, easier portability, circuitry specifically dedicated towards video games, the ability to be played on a television set (which PCs of the time could not do in most cases), and intensive first party software ...

  4. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The modern video game industry grew out of the concurrent development of the first arcade video game and the first home video game console in the early 1970s in the United States. The arcade video game industry grew out of the pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games).

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    From the 1970s through even the 1990s, video game playing was mostly seen as sub-culture hobby activity and as a substitute for physical sports. However, in its early history video gaming had occasionally caught the attention of the mainstream news outlets. In 1972, Pong became the first video game pop-culture phenomenon.

  6. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization, and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. [1] The video game industry has grown from niche to ...

  7. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.

  8. List of video game magazines - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_magazines

    Uncooked Media Xbox 360 3DO Magazine 1994 United Kingdom Paragon Publishing 3DO 4Players Magazin (a.k.a. 4Players iPad Magazin) 2011 2014 Germany Computec Media GmbH: Video game journalism Ação Games: 1991 2003 Brazil Editora Abril, Editora Azul: General video gaming [12] ACE: 1987 1992 United Kingdom: Future Publishing (1987–1989) EMAP ...

  9. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    A second handheld, the Zodiac from Tapwave, was released in 2004; based on the Palm OS, it offered specialized gaming-oriented video and sound capabilities, but it had an unwieldy development kit due to the underlying Palm OS foundation. A fairly uncommon handheld of the 6th generation was the vtech V.SMILE Pocket.