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A turn-based strategy 4X video game where players lead their civilization through ancient empires, the rise of feudal kingdoms, industrial expansion, and modern global politics. The game focuses on the interactions between ancient cultures, world-changing technological advancements like gunpowder and electricity, and global conflicts like the ...
After meeting in Acre in June, the crusading kings Louis VII of France and Conrad III of Germany agreed with Melisende, Baldwin III and the major nobles of the kingdom to attack Damascus. Zengi's territory had been divided amongst his sons after his death, and Damascus no longer felt threatened, so an alliance had been made with Zengi's son Nur ...
The Europa Universalis game (eventually named Europa Universalis: The Price of Power) was designed by Eivind Vetlesen of Aegir Games and has a solo mode by David Turczi. Jonathan Bolding of PC Gamer described a preview version as "something between a high player count Twilight Imperium and A Game of Thrones with a dash of Napoleon in Europe ".
The terms Crusader states and Outremer (French: outre-mer, lit. 'overseas') describe the four feudal states established after the First Crusade in the Levant in around 1100: (from north to south) the County of Edessa, the Principality of Antioch, the County of Tripoli, and the Kingdom of Jerusalem.
Game director Henrik Fåhraeus commented that development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.Describing the game engine of Crusader Kings II as cobbled and "held together with tape", he explained that the new game features an updated engine (i.e. Clausewitz Engine and Jomini toolset) with more power to run new features.
The engine for the game was based on the one developed for Europa Universalis II, i.e. the updated Europa Engine, which had been released in December 2001. [4] The similarities between the two games, and the release of a save game converter, allow players to continue their game after 1419 through Europa Universalis II.
In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.
The fall of Outremer describes the history of the Kingdom of Jerusalem from the end of the last European Crusade to the Holy Land in 1272 until the final loss in 1302. The kingdom was the center of Outremer—the four Crusader states—which formed after the First Crusade in 1099 and reached its peak in 1187.
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