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Uno (/ ˈ uː n oʊ /; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.
The Xbox 360 version of the game offers three different game modes including Standard Uno, Partner Uno, and House Rules Uno. In Partner Uno, players sitting across from each other join forces to form a team, so that a win by either player is a win for the team. In House Rules Uno, the rules can be tweaked and customized to the player's preference.
Before 1939, UNO teams were known as the Cardinals. [8] From 1939 to 1971, the UNO teams were the Indians ; the mascot at this time was a Native American named Ouampi. In The Native Peoples of North America: A History , the mascot is described as "so tacky by comparison that he made the Cleveland Indians ' Chief Wahoo look like a real gentleman."
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Games with concealed rules are games where the rules are intentionally concealed from new players, either because their discovery is part of the game itself, or because the game is a hoax and the rules do not exist. In fiction, the counterpart of the first category are games that supposedly do have a rule set, but that rule set is not disclosed.
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Other cards in the pack include similar Uno commands such as Skip, Reverse, Draw 1 or 2 and Trade Hands. Players put down one card per turn attempting to decrease the number of cards in their hand while keeping the timer total under 60 seconds.
Merle Robbins (September 12, 1911 – January 14, 1984) was an American barber from Reading, Ohio, who invented the card game UNO. [1] In 1971, he invented UNO to resolve an argument with his son Ray, a teacher, about the rules of Crazy Eights. [2] The original decks were designed and made on the family dining room table.