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  2. File:Rendering using Cycles in Blender.webm - Wikipedia

    en.wikipedia.org/wiki/File:Rendering_using...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. Blend4Web - Wikipedia

    en.wikipedia.org/wiki/Blend4Web

    The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub. [3]

  4. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    A-Frame: JavaScript, HTML: No Yes Yes No Yes Native (1.0 and 2.0) Yes glTF, OBJ. More with community components. [1] No MIT License: An open-source WebXR framework for building 3D and VR experiences with HTML and Entity component system ecosystem. Away3D: TypeScript: No Yes Yes Yes Yes Flash transpiled (1.0) No 3ds Max, COLLADA: No Apache ...

  5. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more advanced techniques such as: scanline rendering, ray tracing, or radiosity. Rendering may take from fractions of a second to days for a single image/frame.

  6. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    In supersample anti-aliasing, multiple locations are sampled within every pixel, and each of those samples [3] is fully rendered and combined with the others to produce the pixel that is ultimately displayed. This is computationally expensive, because the entire rendering process must be repeated for each sample location.

  7. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately. The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.

  8. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.

  9. WebM - Wikipedia

    en.wikipedia.org/wiki/WebM

    WebM is an audiovisual media file format. [5] It is primarily intended to offer a royalty-free alternative to use in the HTML video and the HTML audio elements. It has a sister project, WebP, for images.