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Introduced in 1985, this was the first one-piece camcorder using full-size VHS cassettes. The camera uses a 1/2-inch colour Newvicon tube with a consumer-grade lens barrel giving a 6 times zoom with macro, normal focussing down to 4 feet (1.2 metres), and a minimum illumination of 10 lux. The microphone and folding viewfinder are physically ...
In 2010, after the success of James Cameron's 2009 3D film Avatar, full 1080p HD 3D camcorders entered the market. With the proliferation of file-based digital formats, the relationship between recording media and recording format has declined; video can be recorded onto different media. With tapeless formats, recording media are storage for ...
NXCAM is the name of Sony's professional video lineup employing the AVCHD format. [24] NXCAM camcorders offer 1080i, 1080p and 720p recording modes. Unlike AVCCAM, not all NXCAM camcorders offer film-like frame rates—24p, 25p, 30p—in 720p mode.
A 3D camcorder can record 3D video. The first consumer 3D camcorder was the Toshiba SK-3D7K, exhibited at CES 1988 in Las Vegas, and available for purchase in 1989; 500 were produced. [1] It had a dual CCD/lens setup that recorded the stereoscopic video in field-sequenced NTSC format through a built-in multiplexer onto VHS-C tapes.
It launched with a 30 gigabyte internal drive and – along with the Sony HDR-UX1 – is the first camcorder that records high definition video in AVCHD format. In June 2007, Sony released two new AVCHD format HD Hard Disk camcorders, a 40 GB (HDR-SR5) and 60 GB model (HDR-SR7). All three have the ability to record Dolby Digital 5.1.
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The camcorders record high definition AVCHD video onto an SD card. It has no viewfinder and no focus ring. It has no viewfinder and no focus ring. Video can be recorded in four quality settings: FXP (1920 × 1080, 17 Mbit/s), XP+ (1440 × 1080, 12 Mbit/s), SP (1440 × 1080, 7 Mbit/s), and LP (1440 × 1080, 5 Mbit/s).
The timeline, which gives the user a time-based view of all video and audio tracks in the project, as well as keyframe data for e.g. camera movement, effects, or opacity. The viewer, which gives the user a method of "scrubbing" (manually moving the playhead forwards or backwards to locate a specific cue or word) through footage.