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Software developer Georgi Gerganov released llama.cpp as open-source on March 10, 2023. It's a re-implementation of LLaMA in C++, allowing systems without a powerful GPU to run the model locally. [61] The llama.cpp project introduced the GGUF file format, a binary format that stores both tensors and metadata. [62]
ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
64-bit versions of Ubuntu 18.04+, Debian 10+, openSUSE 15.5+ and Fedora 39+ [212] Android Oreo or later, Android 10 or later for 64-bit Chrome; iOS 16 or later; iPadOS 16 or later; As of April 2016, stable 32-bit and 64-bit builds are available for Windows, with only 64-bit stable builds available for Linux and macOS.
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++.Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1]
Support status Windows: 10 or later, Server 2016 or later 133 2015– 7, Server 2008 R2, 8, Server 2012, 8.1 and Server 2012 R2: 109 [1] 2009–2023 XP, Server 2003, Vista and Server 2008: 49 (IA-32) 2008–2016 macOS: Big Sur or later 133 2020– Catalina: 128 [2] 2019–2024 High Sierra and Mojave: 116 [3] 2017–2023 El Capitan and Sierra ...
ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).
Cards from such vendors differ on implementing data-format support, such as integer and floating-point formats (32-bit and 64-bit). Microsoft introduced a Shader Model standard, to help rank the various features of graphic cards into a simple Shader Model version number (1.0, 2.0, 3.0, etc.).
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.