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The goal is often to find out at what time the mice meet. The most common version has the mice starting at the corners of a unit square, moving at unit speed. In this case they meet after a time of one unit, because the distance between two neighboring mice always decreases at a speed of one unit.
Early in World War II, target range and bearing measurements were taken over a period of time and plotted manually on a chart. [14] The speed and course of the target could be computed using the distance the target traveled over an interval of time. During the latter part of World War II, the speed of the target could be measured using radar data.
The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; [2] the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is the magnitude of velocity (a vector), which indicates additionally the direction of ...
Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2]
The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.
In classical mechanics and kinematics, Galileo's law of odd numbers states that the distance covered by a falling object in successive equal time intervals is linearly proportional to the odd numbers. That is, if a body falling from rest covers a certain distance during an arbitrary time interval, it will cover 3, 5, 7, etc. times that distance ...
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
The velocity of a particle moving on a curved path as a function of time can be written as: = () = (), with v(t) equal to the speed of travel along the path, and = (), a unit vector tangent to the path pointing in the direction of motion at the chosen moment in time.