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This was largely a response to the tepid sales of Assassin's Creed Syndicate, and the troubled launch of Assassin's Creed Unity, which was plagued with technical issues when it was released in 2014. Announced at E3 2017 , Origins was released on October 27, 2017, for PlayStation 4 , Windows , and Xbox One , and for Stadia on December 15, 2020.
Ubisoft Anvil (until 2009 known as Scimitar and between 2012 and 2020 as AnvilNext) is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games.
Assassin's Creed Origins logo. Assassin's Creed Origins is a soft reboot of the franchise, and was released in October 2017 for the PlayStation 4, Xbox One and Windows, [47] and in December 2020 for the Stadia. The game introduces a new protagonist in the modern-day, Layla Hassan, and explores the origins of the Assassin Brotherhood and their ...
Assassin's Creed Liberation HD: Ubisoft: XBLA July 3, 2018: Also available in Assassin's Creed III: Remastered which includes remastered versions of Assassin's Creed III and Assassin's Creed: Liberation HD for Xbox One. Assassin's Creed IV: Black Flag: Ubisoft: Disc Only April 3, 2018: Also released as a launch title for Xbox One. Assassin's ...
Snowdrop (also known as Ubisoft Snowdrop) is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna.
Assassin's Creed Odyssey is a 2018 action role-playing game developed by Ubisoft Quebec and published by Ubisoft.It is the eleventh major installment in the Assassin's Creed series and the successor to 2017's Assassin's Creed Origins.
The crafting system and the economy system was vastly upgraded. The game's lighting system has been upgraded to resemble the new technology implemented in Assassin's Creed Origins and the textures have been revamped to resemble those seen in the Assassin's Creed games utilizing the more advanced AnvilNext 2.0 engine. [citation needed]
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [155]
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