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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Print/export Download as PDF; Printable version; ... Glossary of video game terms This page was last edited on 11 September 2024, at 00:59 (UTC). ...
Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance
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Game-time decision (GTD): A designation used to describe a player who is dealing with some type of condition/situation that could preclude them from playing in the game. This is usually an injury ...
A digital therapeutic video game is a digital treatment for a cognitive impairment, such as ADHD, delivered through the experience of a video game. These video games create immersive engagement that activates the brain networks selectively in order to improve cognitive function with strengthening over time.
Often used synonymously with the term tint. It is the dominant wavelength that distinguishes a color such as red, yellow, etc. Most commonly, video hue is influenced by a camera's white balance or scene lighting. Video color processors, such as the video equalizer, are the main tools used to adjust and correct hue problems. [1]
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