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The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
Frame Arms Girl (Japanese: フレームアームズ・ガール, Hepburn: Furēmu Āmuzu Gāru) is a series of heavily customizable model kit girls produced by Kotobukiya, originally released in 2015 as a moé reimagining of the more traditional, equally customizable Frame Arms mecha line and acts as a sister series to the Megami Device line of more traditional, non-derivative mecha musume ...
Wikipedia anthropomorph Wikipe-tan as a majokko, the original magical girl archetype. Magical girl (Japanese: 魔法少女, Hepburn: mahō shōjo) is a subgenre of primarily Japanese fantasy media (including anime, manga, light novels, and live-action media) centered on young girls who possess magical abilities, which they typically use through an ideal alter ego into which they can transform.
MilSim, an abbreviation of military simulation, refers to live-acted simulation of armed conflict scenarios conducted by civilians for entertainment, sporting, or nostalgic purposes. [ 1 ] [ 2 ] It has been described as both a form of " extreme sport " [ 3 ] and as historical reenactment .
M. Machimaho; Märchen Mädchen; Magia Record; Magic Knight Rayearth; Magic User's Club; Magica Wars; Magical Angel Sweet Mint; Magical Destroyers; Magical Emi, the Magic Star
Babiniku (Japanese: バ美肉) is a Japanese term for an online avatar depicting an anime-style female character used by content creators who are often (but not always) male. [1] The term is an abbreviation of "virtual bishoujo juniku " ( バーチャル美少女受肉 , meaning "virtual girl incarnation") or "virtual bishoujo self juniku ...
This is a list of catgirls and catboys — characters with cat traits, such as cat ears, a cat tail, or other feline characteristics on an otherwise human body. The list excludes anthropomorphic cats (e.g. Hello Kitty , Top Cat , The Cat in the Hat ), humans dressed in cat costumes , and characters that fully transform between cat and human and ...
Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.