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  2. Pedagogical pattern - Wikipedia

    en.wikipedia.org/wiki/Pedagogical_pattern

    A pedagogical pattern is the re-usable form of a solution to a problem or task in pedagogy, analogous to how a design pattern is the re-usable form of a solution to a design problem. Pedagogical patterns are used to document and share best practices of teaching. A network of interrelated pedagogical patterns is an example of a pattern language.

  3. Friedrich Fröbel - Wikipedia

    en.wikipedia.org/wiki/Friedrich_Fröbel

    He designed the educational play materials known as Froebel Gifts, or Fröbelgaben, which included geometric building blocks and pattern activity blocks. A book entitled Inventing Kindergarten, by Norman Brosterman, examines the influence of Friedrich Fröbel on Frank Lloyd Wright and modern art.

  4. Didi & Ditto - Wikipedia

    en.wikipedia.org/wiki/Didi_&_Ditto

    Didi & Ditto Kindergarten: A Feast for Zolt is the first title of the Didi & Ditto educational software series created by Kutoka Interactive.Release in 2003 in Canada and the United States, the game teaches kindergarten notions to children between 4 and 6 years old. [3]

  5. Montessori education - Wikipedia

    en.wikipedia.org/wiki/Montessori_education

    The Montessori method of education is a type of educational method that involves children's natural interests and activities rather than formal teaching methods. A Montessori classroom places an emphasis on hands-on learning and developing real-world skills.

  6. Blue's 123 Time Activities - Wikipedia

    en.wikipedia.org/wiki/Blue's_123_Time_Activities

    Blue's 123 Time Activities is a 1999 educational game developed and published by Humongous Entertainment. The game works on Windows 95 and above, and on System 7.5.3 (with PowerPC) to Mac OS X Tiger. It was the third game in the Blue's Clues video game series, in turn based on the television series of the same name.

  7. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is the teacher's guide for running a particular lesson, and it includes the goal (what the students are supposed to learn), how the goal will be reached (the method, procedure) and a way of measuring how well the goal was reached (test, worksheet, homework etc.). [2]

  8. Parten's stages of play - Wikipedia

    en.wikipedia.org/wiki/Parten's_stages_of_play

    This is relatively uncommon in the preschool and Kindergarten years, because it requires more social maturity and more advanced organization skills. Examples would be dramatic play activities with roles, like playing school, or a game with rules, such as freeze tag. [1] [2] [3]

  9. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Engaged time is also called time on task. During engaged time, students are participating actively in learning activities—asking and responding to questions, completing worksheets and exercises, preparing skits and presentations, etc. This is an important part of the school day because when students are engaged (actively) they are learning.

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