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  2. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

  3. DirectDraw Surface - Wikipedia

    en.wikipedia.org/wiki/DirectDraw_Surface

    The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...

  4. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    cgc-opensrc - Mirror for nvidia's open source compiler, 2002; Some essential materials (e.g. the design paper) are gathered in these course notes from Siggraph 2005; Nvidia-hosted materials: Cg FAQ; Cg Toolkit; Cg Language Reference and Documentation; NeHe Cg vertex shader tutorial; Documentation for the Cg Shader standard used by emulators

  5. Nvidia - Wikipedia

    en.wikipedia.org/wiki/Nvidia

    The Denny's roadside diner in San Jose, California, where Nvidia's three co-founders agreed to start the company in 1993 Nvidia's former headquarters which was home to the company through most of its pre-AI period (still in use) Aerial view of Endeavor, the first of the two new Nvidia headquarters buildings, in Santa Clara, California, in 2017.

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.

  7. GeForce RTX 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_RTX_30_series

    The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]

  8. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Enable the depth map test and render the scene lit. Areas where the depth map test fails will not be overwritten and will remain shadowed. An additional pass may be used for each additional light, using additive blending to combine their effect with the lights already drawn. (Each of these passes requires an additional previous pass to generate ...

  9. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    Best example of this is the X1600 XT. This card has a 3 to 1 ratio of pixel shader processors/texture mapping units. As a result, the X1600 XT achieves lower performance when compared to other GPUs of the same era and class (such as nVidia's 7600GT) [citation needed]. In the mid range, texture mapping can still very much be a bottleneck.

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