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The second mission of this video game requires players to build a space station. The object of Space Shuttle Project is to successfully launch and fly one of NASA's historic Space Shuttles as a shuttle commander. Gameplay is composed of several different types of missions, each broken up into short mini-games. [2]
The RS-25 engine consists of pumps, valves, and other components working in concert to produce thrust. Fuel (liquid hydrogen) and oxidizer (liquid oxygen) from the Space Shuttle's external tank entered the orbiter at the umbilical disconnect valves and from there flowed through the orbiter's main propulsion system (MPS) feed lines; whereas in the Space Launch System (SLS), fuel and oxidizer ...
Shuttle: the Space Flight Simulator: 1992 Vektor Grafix: Virgin Interactive: DOS, Amiga, Atari ST [citation needed] Space Shuttle: A Journey into Space: 1983 Jessica Stevens [Note 1] Activision: Amstrad CPC, Atari 2600, Atari 5200, Atari 8-bit, Commodore 64, MSX, ZX Spectrum [14] [15] Space Shuttle Mission 2007: 2008 Exciting Simulations ...
Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, and Commodore 64.
In the game, the players control a Space Shuttle that departs from the Vehicle Assembly Building and returns to Earth at the Shuttle Landing Facility.. The game is organized into missions that emulate the experience of Space Shuttle missions, including launching the Hubble Space Telescope and using the Manned Maneuvering Unit to repair satellites. [1]
The Space Shuttle external tank (ET) carried the propellant for the Space Shuttle Main Engines, and connected the orbiter vehicle with the solid rocket boosters. The ET was 47 m (153.8 ft) tall and 8.4 m (27.6 ft) in diameter, and contained separate tanks for liquid oxygen and liquid hydrogen.
[3] [4] Each Space Shuttle SRB provided a maximum 14.7 MN (3,300,000 lbf) thrust, [5] roughly double the most powerful single-combustion chamber liquid-propellant rocket engine ever flown, the Rocketdyne F-1. With a combined mass of about 1,180 metric tons (2,600,000 lb), they comprised over half the mass of the Shuttle stack at liftoff.
Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others.It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology.