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When the Xbox 360 launched in North America 212 Xbox games were supported while in Europe 156 games were supported. [2] [3] The Japanese market had the fewest titles supported at launch with only 12 games. [4] Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 462 Xbox games. [5] [6]
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.
Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series.Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets.
A first-person shooter game announced for the Xbox 360 and PC platforms. The game involved survival horror elements where the player would havet avoid zombies, with gameplay similar to the Left 4 Dead series. The game was cancelled due to a lack of faith in the popularity of its premise. [4] Irrational Games: Take Two Interactive: Earth No More
Xbox 360: Need for Speed: Most Wanted (Black Edition) November 15, 2005: PlayStation 2: EA Canada / EA Black Box [415] [416] Microsoft Windows: Xbox: Need for Speed: Most Wanted: 5-1-0: November 15, 2005: PlayStation Portable: EA Canada / EA Black Box [414] The Sims 2: Holiday Edition: November 15, 2005: Microsoft Windows: Maxis Redwood Shores ...
Need for Speed: Shift is a 2009 racing video game developed by Slightly Mad Studios and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. Developed by EA Bright Light , a distinct version of the game was simultaneously released for PlayStation Portable .
ProStreet is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3. As a result, the development team had to strip down graphical features to make it run on less powerful hardware such as the PlayStation 2 and Wii . [ 14 ]
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