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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, including robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities. In generating ...

  3. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by Jarosław Pijarowski and ...

  4. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video game ... Most VR games are based on player ... high-quality performance across desktop systems (e.g., Windows, macOS ...

  5. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017.

  6. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Frooxius and operated by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.

  7. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    Virtuality applied their technology to non-gaming use cases. Project Elysium was a virtual reality system developed by Virtuality for IBM for use in architectural, medical and educational markets. [60] [61] The system, released in July 1994, included a visette (headset) and hand-held control device called the V-Flexor. [62] [63]

  8. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    The ideal system for this type of interaction is a system based on the tracking of the position, using six degrees of freedom (6-DOF), these systems are characterized by the ability to obtain absolute 3D position of the user, in this way will get information on all possible three-dimensional field angles.

  9. visionOS - Wikipedia

    en.wikipedia.org/wiki/VisionOS

    visionOS is a mixed reality operating system derived primarily from iPadOS and its core frameworks (including UIKit, SwiftUI, ARKit and RealityKit), and MR-specific frameworks for foveated rendering and real-time interaction. [2] [3] It was developed by Apple Inc. exclusively for its Apple Vision Pro mixed reality headset.

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