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All of the releases in the Crystal Defenders series are tower defense games composed of multiple stages, each consisting of a top-down view of a winding path. Stages contain 31 waves (or levels) of enemies that enter the area on the left side of the screen and walk along the pathway towards the goal, a set of crystals off the right side of the ...
SlideToPlay said "Sentinel 2 manages to stand out amidst the crowded tower defense genre" [7] TouchArcade wrote "If you happen to be new to the tower defense genre, Sentinel is a great place to start, especially with the current price of 99¢. Since Sentinel 2 is an evolution of the original, if you enjoy the first, you will enjoy the sequel.
Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, [2] [3] even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
The development team were aiming to create a standard tower defense game but in 3D, downloadable and with high production values. [12] The game was created by Mark Terrano, the lead designer of Age of Empires II: The Age of Kings, and uses the Gamebryo engine. Defense Grid also uses the Scaleform GFx user interface engine.
Bloons TD 6 received mostly positive reviews from critics.New Zealand Game Developers Association secretary Stephen Knightly praised the depth of the gameplay in Bloons TD 6, specifically the visual appeal to a general audience and the level of complexity for more experienced players: "It's fun and friendly, so it's accessible, but under the surface it's quite complicated". [44]
GameSpot gave the game a 7.5 out of 10 saying "A great sense of humor and challenging gameplay make Let's Go Tower Defense Play! easily the best South Park game to date." [14] IGN gave the game a 7.0 out of 10 because of the story, non-stop nostalgia, and having the game have more of a multiplayer focus, making the game frustrating for solo ...
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The Creeps! is a tower defense game, and the player must prevent monsters (referred to as 'creeps') coming out of a closet from reaching a child's bed by destroying the monsters with towers placed around the level. Creeps arrive in waves, and travel along a path from the closet door to the bed; bosses appear every ten waves.