enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Delegation (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Delegation_(object...

    For instance, when the user clicks the close box, the window manager sends the delegate a windowShouldClose: call, and the delegate can delay the closing of the window, if there is unsaved data represented by the window's contents. Delegation can be characterized (and distinguished from forwarding) as late binding of self: [4]

  3. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In the delegate pattern, this is instead accomplished by explicitly passing the original object to the delegate, as an argument to a method. [1] " Delegation" is often used loosely to refer to the distinct concept of forwarding , where the sending object simply uses the corresponding member on the receiving object, evaluated in the context of ...

  4. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    C# has a static class syntax (not to be confused with static inner classes in Java), which restricts a class to only contain static methods. C# 3.0 introduces extension methods to allow users to statically add a method to a type (e.g., allowing foo.bar() where bar() can be an imported extension method working on the type of foo ).

  5. Visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Visitor_pattern

    The state of the algorithm is maintained locally by the concrete visitor class. The element declares an accept method to accept a visitor, taking the visitor as an argument. Concrete elements, derived from the element class, implement the accept method. In its simplest form, this is no more than a call to the visitor's visit method.

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    This Java example is similar to one in the book Design Patterns. The MazeGame uses Room but delegates the responsibility of creating Room objects to its subclasses that create the concrete classes. The regular game mode could use this template method:

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the abstraction and what the class can do as the implementation. The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the ...

  8. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    In Simula, classes are defined in a block in which attributes, methods and class initialization are all defined together; thus all the methods that can be invoked on a class are defined together, and the definition of the class is complete. In Flavors, a mixin is a class from which another class can inherit slot definitions and methods. The ...

  9. Delegate (CLI) - Wikipedia

    en.wikipedia.org/wiki/Delegate_(CLI)

    A delegate is a form of type-safe function pointer used by the Common Language Infrastructure (CLI). Delegates specify a method to call and optionally an object to call the method on. Delegates are used, among other things, to implement callbacks and event listeners. A delegate object encapsulates a reference to a method.