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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.

  4. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...

  5. Computer mouse - Wikipedia

    en.wikipedia.org/wiki/Computer_mouse

    The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen.

  6. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    a touch screen is a direct, absolute, isometric, position-control input device with two or more degrees of freedom (x, y position and optionally pressure) and two states (out of range, dragging). a joystick is an indirect , relative , elastic , rate-control , translational input device with two degrees of freedom (x, y angle) and two states ...

  7. ANSI escape code - Wikipedia

    en.wikipedia.org/wiki/ANSI_escape_code

    Say the current cursor position is 7(y) and 10(x). The sequence CSI s will save those two numbers. Now you can move to a different cursor position, such as 20(y) and 3(x), using the sequence CSI 20 ; 3 H or CSI 20 ; 3 f. Now if you use the sequence CSI u the cursor position will return to 7(y) and 10(x).

  8. curses (programming library) - Wikipedia

    en.wikipedia.org/wiki/Curses_(programming_library)

    The first curses library was written by Ken Arnold and originally released with BSD UNIX, where it was used for several games, most notably Rogue. [4] [5] [6] Some improvements were made to the BSD library in the 1990s as "4.4BSD" curses, e.g., to provide more than one type of video highlighting. [citation needed] However, those are not widely ...

  9. Point and click - Wikipedia

    en.wikipedia.org/wiki/Point_and_click

    Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.