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Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.
The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless. At BBN Paul Wexelblat developed a turtle named Irving that had ...
The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen.
a touch screen is a direct, absolute, isometric, position-control input device with two or more degrees of freedom (x, y position and optionally pressure) and two states (out of range, dragging). a joystick is an indirect , relative , elastic , rate-control , translational input device with two degrees of freedom (x, y angle) and two states ...
Say the current cursor position is 7(y) and 10(x). The sequence CSI s will save those two numbers. Now you can move to a different cursor position, such as 20(y) and 3(x), using the sequence CSI 20 ; 3 H or CSI 20 ; 3 f. Now if you use the sequence CSI u the cursor position will return to 7(y) and 10(x).
The first curses library was written by Ken Arnold and originally released with BSD UNIX, where it was used for several games, most notably Rogue. [4] [5] [6] Some improvements were made to the BSD library in the 1990s as "4.4BSD" curses, e.g., to provide more than one type of video highlighting. [citation needed] However, those are not widely ...
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia , where users click on hyperlinks to navigate from document to document.