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The torch.class(classname, parentclass) function can be used to create object factories . When the constructor is called, torch initializes and sets a Lua table with the user-defined metatable, which makes the table an object.
In September 2022, Meta announced that PyTorch would be governed by the independent PyTorch Foundation, a newly created subsidiary of the Linux Foundation. [ 24 ] PyTorch 2.0 was released on 15 March 2023, introducing TorchDynamo , a Python-level compiler that makes code run up to 2x faster, along with significant improvements in training and ...
The roofline model is an intuitive visual performance model used to provide performance estimates of a given compute kernel or application running on multi-core, many-core, or accelerator processor architectures, by showing inherent hardware limitations, and potential benefit and priority of optimizations.
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...
A cobweb diagram of the logistic map, showing chaotic behaviour for most values of r > 3.57 Logistic function f (blue) and its iterated versions f 2, f 3, f 4 and f 5 for r = 3.5. For example, for any initial value on the horizontal axis, f 4 gives the value of the iterate four iterations later.
It should be possible to define a new operation for (some) classes of an object structure without changing the classes. When new operations are needed frequently and the object structure consists of many unrelated classes, it's inflexible to add new subclasses each time a new operation is required because "[..] distributing all these operations across the various node classes leads to a system ...
The Chain of Responsibility [2] design pattern is one of the twenty-three well-known GoF design patterns that describe common solutions to recurring design problems when designing flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.