enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Kernel perceptron - Wikipedia

    en.wikipedia.org/wiki/Kernel_perceptron

    The perceptron algorithm is an online learning algorithm that operates by a principle called "error-driven learning". It iteratively improves a model by running it on training samples, then updating the model whenever it finds it has made an incorrect classification with respect to a supervised signal.

  3. Perceptron - Wikipedia

    en.wikipedia.org/wiki/Perceptron

    The kernel perceptron algorithm was already introduced in 1964 by Aizerman et al. [27] Margin bounds guarantees were given for the Perceptron algorithm in the general non-separable case first by Freund and Schapire (1998), [1] and more recently by Mohri and Rostamizadeh (2013) who extend previous results and give new and more favorable L1 ...

  4. Perceptrons (book) - Wikipedia

    en.wikipedia.org/wiki/Perceptrons_(book)

    The Gamba perceptron machine was similar to the perceptron machine of Rosenblatt. Its input were images. The image is passed through binary masks (randomly generated) in parallel. Behind each mask is a photoreceiver that fires if the input, after masking, is bright enough. The second layer is made of standard perceptron units.

  5. Mark I Perceptron - Wikipedia

    en.wikipedia.org/wiki/Mark_I_Perceptron

    The Mark I Perceptron was a pioneering supervised image classification learning system developed by Frank Rosenblatt in 1958. It was the first implementation of an Artificial Intelligence (AI) machine.

  6. Learning rule - Wikipedia

    en.wikipedia.org/wiki/Learning_rule

    The perceptron learning rule originates from the Hebbian assumption, and was used by Frank Rosenblatt in his perceptron in 1958. The net is passed to the activation function and the function's output is used for adjusting the weights. The learning signal is the difference between the desired response and the actual response of a neuron.

  7. Majority function - Wikipedia

    en.wikipedia.org/wiki/Majority_function

    A majority gate returns true if and only if more than 50% of its inputs are true. For instance, in a full adder, the carry output is found by applying a majority function to the three inputs, although frequently this part of the adder is broken down into several simpler logical gates.

  8. AND gate - Wikipedia

    en.wikipedia.org/wiki/AND_gate

    The AND gate is a basic digital logic gate that implements the logical conjunction (∧) from mathematical logic – AND gates behave according to their truth table. A HIGH output (1) results only if all the inputs to the AND gate are HIGH (1). If all of the inputs to the AND gate are not HIGH, a LOW (0) is outputted.

  9. Gated recurrent unit - Wikipedia

    en.wikipedia.org/wiki/Gated_recurrent_unit

    Gated recurrent units (GRUs) are a gating mechanism in recurrent neural networks, introduced in 2014 by Kyunghyun Cho et al. [1] The GRU is like a long short-term memory (LSTM) with a gating mechanism to input or forget certain features, [2] but lacks a context vector or output gate, resulting in fewer parameters than LSTM. [3]