Search results
Results from the WOW.Com Content Network
The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an HTML or XML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree.
In the example below, an alert dialog box with the message "Hey Joe" appears after the hyperlink is clicked. The default click action is cancelled by returning false in the event handler. The default click action is cancelled by returning false in the event handler.
Non-modal or modeless dialog boxes are used when the requested information is not essential to continue, and so the window can be left open while work continues elsewhere. A type of modeless dialog box is a toolbar which is either separate from the main application, or may be detached from the main application, and items in the toolbar can be used to select certain features or functions of the ...
HTML attributes are special words used inside the opening tag to control the element's behaviour. It is a piece of markup language used to adjust the behavior or display of an HTML element.HTML attributes are a modifier of a HTML element type. An attribute either modifies the default functionality of an element type or provides functionality to ...
The toolbar, also called a bar or standard toolbar (originally known as ribbon), [1] [2] is a graphical control element on which on-screen icons can be used. A toolbar often allows for quick access to functions that are commonly used in the program. Some examples of functions a toolbar might have are open file, save, and change font.
Distributed Object Middleware (DOM) is a type of infrastructure that allows remote access to remote objects transparently. It is based on the Remote Procedure Call ( RPC ) mechanism. Some DOM systems also enable objects on different platforms to interact, for example, CORBA .
The player typically enters the gameplay mode by choosing to speak with a non-player character (or when a non-player character chooses to speak to them), and then choosing a line of pre-written dialog from a menu. Upon choosing what to say, the non-player character responds to the player, and the player is given another choice of what to say.