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Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.Set 17 years after Final Fantasy IV, The After Years follows the original cast and their descendants in episodic tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the ...
The compilation was supervised by Takashi Tokita. [7] It features 16:9 high-resolution graphics, the same CG opening movie from the Nintendo DS remake of Final Fantasy IV, [3] a new CG opening for Final Fantasy IV: The After Years, [7] a new soundtrack arrangement, [5] and a gallery mode for viewing CG movies and Yoshitaka Amano's artwork. [7]
Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.
Monstrous Compendium Vol 1: Spelljammer Creatures: Christopher Perkins, Jeremy Crawford: April 21, 2022: Introduced ten creatures from the Spelljammer setting to the 5th Edition. [7] [10] Monstrous Compendium Vol 2: Dragonlance Creatures: F. Wesley Schneider, Makenzie De Armas, Ron Lundeen, Jeremy Crawford December 5, 2022
Upon release in Japan, Final Fantasy IV sold about 200,000 cartridges on its first day, about 4.5 times less than what Final Fantasy V sold on its first day a year later, no doubt because audiences were hoping for more of the same. [113] The Super Famicom version of Final Fantasy IV went on to sell 1.44 million copies in Japan. [114]
The Monstrous Compendium Fiend Folio Appendix (ISBN 1-56076-428-7) was published by TSR, Inc. in April 1992, for use with the 2nd edition AD&D rules. It is the fourteenth volume of the Monstrous Compendium series (abbreviated "MC14"), consisting of a cardboard cover, sixty four loose-leaf pages, and four divider pages.
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.
A Fabled Lands Role Playing Game and 12 source books based on the original game books were planned to be written by Shane Garvey and Jamie Wallis of Greywood Publishing, however only the core book and the first source book (titled Sokara - The War-Torn Kingdom) were released. The RPG rules were based on the original rules of the game books but ...