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  2. Storytelling System - Wikipedia

    en.wikipedia.org/wiki/Storytelling_System

    The Mental attributes included Perception instead of Resolve, while the social Attributes of Charisma and Appearance were replaced on the sheet by Presence and Composure, respectively. Unlike all other attributes in the Storyteller system–and unlike all attributes in the Storytelling System–Appearance could have zero dots in it, although ...

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another character Skills , how competent a character is in various areas of expertise Feats , what special advantages a character has through natural aptitude or training

  4. Strixhaven: A Curriculum of Chaos - Wikipedia

    en.wikipedia.org/wiki/Strixhaven:_A_Curriculum...

    The new spells are particularly thematic and provide some nice abilities specific to students of a single college, while the background/feat options allow characters of non-magical classes to participate in a Strixhaven campaign setting. [...] As for the Level 1-to-Level 10 campaign, it sadly feels generic and lackluster.

  5. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    Perception (Per): general sensory alertness, based on IQ. Fatigue Points (FP): a measure of exertion, tiredness, and hunger, based on HT in 4e. In previous editions it was based on ST. The other secondary characteristics (Damage, Basic Lift, Basic Speed, Dodge, Move) are calculated from one or more attribute values using individual tables or ...

  6. Astarion - Wikipedia

    en.wikipedia.org/wiki/Astarion

    As a rogue, Astarion wears light armor and is proficient with several bladed weapons, including daggers, rapiers and longswords, as well as longbows and crossbows.. Astarion is skilled in acrobatics, deception, perception, performance, persuasion, sleight of hand, and stealth, making him well-suited to several tasks, including picking locks and disarming traps, which are invaluable early on in ...

  7. 13th Age - Wikipedia

    en.wikipedia.org/wiki/13th_Age

    13th Age was designed to be familiar in terms of setting concepts to D&D players, so it is a class-based game with the main rulebook containing standard D&D classes.It is also level-based, with ten levels grouped into three tiers. 13th Age was designed from the ground up to not use miniatures or a grid, and instead uses abstract distances and positioning.

  8. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    A new Psionic Talent Die was included which would gradually grow in size as a player levels up, and offer either increases in damage, or other mechanical augmentations to a psion's powers. [ 13 ] [ 16 ] At their online gaming event D&D Celebration Wizards' of the Coast revealed that the upcoming supplement Tasha's Cauldron of Everything would ...

  9. Monsters in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Monsters_in_Dungeons_&_Dragons

    The Blood War concept was introduced as part of the new background for the outer planes in 1991's Monstrous Compendium Volume Outer Planes Appendix. The conflict is depicted as a bitter war of annihilation between the baatezu race and the tanar'ri; an absolute, all encompassing, and virtually eternal struggle. [ 66 ]