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  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Nullable types were introduced in C# 2.0 firstly to enable value types to be null (useful when working with a database). ... Modifiers for properties: private - Makes ...

  4. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  5. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    C++ uses the three modifiers called public, protected, and private. [3] C# has the modifiers public, protected,internal, private, protected internal, private protected, and file. [4] Java has public, package, protected, and private; package is the default, used if no other access modifier keyword is specified. The meaning of these modifiers may ...

  6. Uniform access principle - Wikipedia

    en.wikipedia.org/wiki/Uniform_access_principle

    The C# language supports class properties, which provide a means to define get and set operations (getters and setters) for a member variable. The syntax to access or modify the property is the same as accessing any other class member variable, but the actual implementation for doing so can be defined as either a simple read/write access or as ...

  7. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    This article may require cleanup to meet Wikipedia's quality standards.The specific problem is: This article's reference section contains many footnotes, but lists no external references or sources.

  8. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    A fluent interface is normally implemented by using method chaining to implement method cascading (in languages that do not natively support cascading), concretely by having each method return the object to which it is attached [citation needed], often referred to as this or self.

  9. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property.