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A hex triplet is a six-digit (or eight-digit), three-byte (or four-byte) hexadecimal number used in HTML, CSS, SVG, and other computing applications to represent colors. The bytes represent the red, green, and blue components of the color.
Especially whole numbers larger than 2 53 - 1, which is the largest number JavaScript can reliably represent with the Number primitive and represented by the Number.MAX_SAFE_INTEGER constant. When dividing BigInts, the results are truncated .
Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.
In computer science, an integer literal is a kind of literal for an integer whose value is directly represented in source code.For example, in the assignment statement x = 1, the string 1 is an integer literal indicating the value 1, while in the statement x = 0x10 the string 0x10 is an integer literal indicating the value 16, which is represented by 10 in hexadecimal (indicated by the 0x prefix).
The C programming language uses the "0x" prefix to indicate a hexadecimal number, but the "0x" is usually ignored when people read such values as words. C also allows the suffix L to declare an integer as long, or LL to declare it as long long, making it possible to write "0xDEADCELL" (dead cell
Since this notation uses digits 0-9 followed by consecutive letters of the alphabet, it matches the digits used by the JavaScript parseInt() function [5] and the Python int() constructor [6] when a base larger than 10 (such as 16 or 32) is specified. It also retains hexadecimal's property of preserving bitwise sort order of the represented data ...
The design of floating-point format allows various optimisations, resulting from the easy generation of a base-2 logarithm approximation from an integer view of the raw bit pattern. Integer arithmetic and bit-shifting can yield an approximation to reciprocal square root (fast inverse square root), commonly required in computer graphics.
Each of these number systems is a positional system, but while decimal weights are powers of 10, the octal weights are powers of 8 and the hexadecimal weights are powers of 16. To convert from hexadecimal or octal to decimal, for each digit one multiplies the value of the digit by the value of its position and then adds the results. For example: